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X-WR-CALNAME:Deaf Play: Social Play and Signed Communication among Deaf Gam
 ers in Co-Located Environments
BEGIN:VEVENT
UID:paper-session-3-digital-social-life-deaf-play-social-play-and-signed-co
 mmunication@britchi.uk
DTSTAMP:20261014T154232Z
DTSTART:20261102T162000Z
DTEND:20261102T163000Z
SUMMARY:Deaf Play: Social Play and Signed Communication among Deaf Gamers i
 n Co-Located Environments
DESCRIPTION:BritCHI 2026 · Paper Session 3: Digital Social Life\nCurtis\, 
 Gould\, Finnegan\nCo-located multiplayer gaming experiences feature contin
 uous\, low-effort verbal communication\, creating hidden barriers for Sign
  Language Users. Prior work on mixed hearing-deaf groups documents multimo
 dal communication strategies\; combining spoken communication\, non-sign g
 esturing\, and text-based chat systems. This leaves a gap in our understan
 ding of how communication occurs in non-spoken contexts\, where text-based
  modalities are impractical such as for groups composed of only sign langu
 age users in co-located environments. Without understanding these contexts
 \, designers risk excluding d/DHH players from social experiences in games
 . We present an observational study of primary sign language users to show
  how two interacting constraints\, manual encumbrance on the hands from ha
 ving to hold the controllers\, and competing visual attention between play
 ers and on-screen play\, affect Deaf communication in a co-located gaming 
 environment. We introduce a model describing how Deaf players negotiate at
 tention\, encumbrance\, and communication timing during co-located play.
LOCATION:Brunel University London\, Kingston Lane\, Uxbridge UB8 3PH
URL:https://www.britchi.uk/programme/schedule/paper-session-3-digital-socia
 l-life/
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